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They are also able to spot targets for Juggernauts to fire from very long range. They are stealthed, but can also detect other stealthed units. Sniper Teams can kill most infantry from long range with a single well-placed shot. Throws a special grenade which causes an EMP blast that lasts 10 seconds.Įnables Grenadier Squads to throw EMP Grenades.Ĭost: $1000 | Squad size: 2 | Prerequisites: Armoury
Command and conquer 3 kanes wrath capture buildings upgrade#
They are difficult to suppress and can quickly clear enemy squads out of garrisoned structures with their high-powered grenades.Ĭost: free | Cooldown: 1:00 | Prerequisites: Upgrade at Armoury Grenadier Squads serve as GDI’s close assault infantry. Note that with each of these actions, the Engineer is lost.Ĭost: $800 | Squad size: 4 | Prerequisites: Command Post They can be used to capture civilian structures and repair destroyed bridges or to repair friendly structures. Tactical use of Engineers is considered an art among many commanders. Engineers are the only units able to capture enemy structures, and now they can take over downed large mechs including the Juggernaut, the Avatar, the Annihilator Tripod, and their variations. Slow and unarmed, the Engineer is nonetheless important in his own right.
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Their heavy anti-armour/anti-air weapons make them slower than Riflemen.Ĭost: $500 | Squad size: 1 | Prerequisites: none Missile Squads, the natural complement to Riflemen, provide essential support fire. Increases armour and hit points of Riflemen, Missile Soldiers, and Grenadiers.Ĭost: $2000 | Researched at: Command Postĭoubles attack damage of Riflemen, Guardian APCs, Wolverines, Hammerheads, and Watchtowers.Ĭost: $400 | Squad size: 2 | Prerequisites: none When it is finished, they automatically garrison it. The Rifleman Squad drops their rifles in favour of shovels and builds a Foxhole where they stand. Once the unit exits the transport, the V-35 Ox will leave the battlefield.Ĭost: $100 | Cooldown: 1:00 | Prerequisites: none They are effective against other infantry, and perform reasonably in scouting and anti-scouting.Ĭost: $200 | Cooldown: 2:00 | Prerequisites: AirfieldĬalls a V-35 Ox Transport in order to transport this unit anywhere on the battlefield by air. Rifleman Squads are the basic GDI infantry unit. While maintaining the role of the most well-rounded faction in the game, the new upgrades and abilities prevent them from being surprised by any situation.Ĭost: $300 | Squad size: 6 | Prerequisites: none The Global Defense Initiative received some quality additions to their arsenal in Kane’s Wrath in the form of specialized hovercrafts and a much-needed gunship helicopter.